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,

The newest version of BE supports external games. There are currently

two packages available.

One is more of a video game style product the other is a particle

generator which produces beautiful constantly changing visual effect.

In the first, called Inner Tube, the client has control (to varying

degrees) of a spaceship flying through a tunnel. In the simplest form

the speed of the ship is controlled by meeting thresholds. The better

you do the faster the ship goes the more points are scored. The

steering is done by the games AI. There is an option to have the AI

steer the ship but the precision of steering is eeg controlled. The

final option is to have the client steer the ship using the arrow keys

on the keyboard.

In this mode the steering accuracy can be affected by eeg or not.

Other parameters such as amount of fog in the tunnel, length of exhaust

trail, and transparency of the ship can also be eeg controlled.

Different parameters can be controlled by different thresholds or you

can have everything controlled by the " and' for all thresholds

(met999999999999errrrrrrrrrrrrpoo Cat walking across keyboard 8-) )

The setup is straight forward with drop down menus and check boxes.

On Oct 11, 2005, at 8:19 AM, Goldring wrote:

> I have been looking at the CogniSys site to see how they use games,

> mostly Play Station, with neurofeedback. Apparently they sell two

> seperate boxes. One that connects to the audio card output of the

> computer, and one that translates the off-on sound into specific

> instructions to the PSP unit. Then of course I'd have to get the PSP.

> thats three new boxes to add to the pile of junk surrounding my work

> station. Yuck.

> I have two questions:

> 1) has anybody used this with Bioexplorer? What sort of control does

> it give you of the game itself?

>

> 2) Is there any way that BE could actually play a game in roughly the

> same way it now plays a DVD movie? Is it so diffcult that its

> unlikely to be implemented for a long time?

>

> Thanks for any input.

>

>

>

>

>

>

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Share on other sites

> ,

>

> The newest version of BE supports external games. There are currently

> two packages available.

>

> One is more of a video game style product the other is a particle

> generator which produces beautiful constantly changing visual effect.

>

> In the first, called Inner Tube, the client has control (to varying

> degrees) of a spaceship flying through a tunnel. In the simplest form

> the speed of the ship is controlled by meeting thresholds. The better

> you do the faster the ship goes the more points are scored. The

> steering is done by the games AI. There is an option to have the AI

> steer the ship but the precision of steering is eeg controlled. The

> final option is to have the client steer the ship using the arrow keys

> on the keyboard.

> In this mode the steering accuracy can be affected by eeg or not.

>

> Other parameters such as amount of fog in the tunnel, length of exhaust

> trail, and transparency of the ship can also be eeg controlled.

>

> Different parameters can be controlled by different thresholds or you

> can have everything controlled by the " and' for all thresholds

> (met999999999999errrrrrrrrrrrrpoo Cat walking across keyboard 8-) )

>

> The setup is straight forward with drop down menus and check boxes.

>

>

>

>

>

>

> On Oct 11, 2005, at 8:19 AM, Goldring wrote:

>

>> I have been looking at the CogniSys site to see how they use games,

>> mostly Play Station, with neurofeedback. Apparently they sell two

>> seperate boxes. One that connects to the audio card output of the

>> computer, and one that translates the off-on sound into specific

>> instructions to the PSP unit. Then of course I'd have to get the PSP.

>> thats three new boxes to add to the pile of junk surrounding my work

>> station. Yuck.

>> I have two questions:

>> 1) has anybody used this with Bioexplorer? What sort of control does

>> it give you of the game itself?

>>

>> 2) Is there any way that BE could actually play a game in roughly the

>> same way it now plays a DVD movie? Is it so diffcult that its

>> unlikely to be implemented for a long time?

>>

>> Thanks for any input.

>>

>>

>>

>>

>>

>>

Link to comment
Share on other sites

,

You caught my interest - How can i find out more and acquire these exrernal

games for BE?

Mark Berman

> ,

>

> The newest version of BE supports external games. There are currently

> two packages available.

>

> One is more of a video game style product the other is a particle

> generator which produces beautiful constantly changing visual effect.

>

> In the first, called Inner Tube, the client has control (to varying

> degrees) of a spaceship flying through a tunnel. In the simplest form

> the speed of the ship is controlled by meeting thresholds. The better

> you do the faster the ship goes the more points are scored. The

> steering is done by the games AI. There is an option to have the AI

> steer the ship but the precision of steering is eeg controlled. The

> final option is to have the client steer the ship using the arrow keys

> on the keyboard.

> In this mode the steering accuracy can be affected by eeg or not.

>

> Other parameters such as amount of fog in the tunnel, length of exhaust

> trail, and transparency of the ship can also be eeg controlled.

>

> Different parameters can be controlled by different thresholds or you

> can have everything controlled by the " and' for all thresholds

> (met999999999999errrrrrrrrrrrrpoo Cat walking across keyboard 8-) )

>

> The setup is straight forward with drop down menus and check boxes.

>

>

>

>

>

>

> On Oct 11, 2005, at 8:19 AM, Goldring wrote:

>

>> I have been looking at the CogniSys site to see how they use games,

>> mostly Play Station, with neurofeedback. Apparently they sell two

>> seperate boxes. One that connects to the audio card output of the

>> computer, and one that translates the off-on sound into specific

>> instructions to the PSP unit. Then of course I'd have to get the PSP.

>> thats three new boxes to add to the pile of junk surrounding my work

>> station. Yuck.

>> I have two questions:

>> 1) has anybody used this with Bioexplorer? What sort of control does

>> it give you of the game itself?

>>

>> 2) Is there any way that BE could actually play a game in roughly the

>> same way it now plays a DVD movie? Is it so diffcult that its

>> unlikely to be implemented for a long time?

>>

>> Thanks for any input.

>>

>>

>>

>>

>>

>>

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Share on other sites

I saw the games at ISNR but I am not sure if I want to pay the price,

about $150. Would other games not work?

On Oct 11, 2005, at 7:29 PM, wrote:

> ,

>

> The newest version of BE supports external games. There are

> currently

> two packages available.

>

> One is more of a video game style product the other is a particle

> generator which produces beautiful constantly changing visual effect.

>

> In the first, called Inner Tube, the client has control (to varying

> degrees) of a spaceship flying through a tunnel. In the simplest

> form

> the speed of the ship is controlled by meeting thresholds. The better

> you do the faster the ship goes the more points are scored. The

> steering is done by the games AI. There is an option to have the AI

> steer the ship but the precision of steering is eeg controlled. The

> final option is to have the client steer the ship using the arrow keys

> on the keyboard.

> In this mode the steering accuracy can be affected by eeg or not.

>

> Other parameters such as amount of fog in the tunnel, length of

> exhaust

> trail, and transparency of the ship can also be eeg controlled.

>

> Different parameters can be controlled by different thresholds or you

> can have everything controlled by the " and' for all thresholds

> (met999999999999errrrrrrrrrrrrpoo Cat walking across keyboard 8-) )

>

> The setup is straight forward with drop down menus and check boxes.

>

>

>

>

>

>

> On Oct 11, 2005, at 8:19 AM, Goldring wrote:

>

>

>> I have been looking at the CogniSys site to see how they use games,

>> mostly Play Station, with neurofeedback. Apparently they sell two

>> seperate boxes. One that connects to the audio card output of the

>> computer, and one that translates the off-on sound into specific

>> instructions to the PSP unit. Then of course I'd have to get the PSP.

>> thats three new boxes to add to the pile of junk surrounding my work

>> station. Yuck.

>> I have two questions:

>> 1) has anybody used this with Bioexplorer? What sort of control does

>> it give you of the game itself?

>>

>> 2) Is there any way that BE could actually play a game in roughly the

>> same way it now plays a DVD movie? Is it so diffcult that its

>> unlikely to be implemented for a long time?

>>

>> Thanks for any input.

>>

>>

>>

>>

>>

>>

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Share on other sites

Other games would have to have the code changed in order to allow BE to

control some aspects of the game. With the new flash player and

ability to work with games like InnerTube I suspect it won't be long

before some enterprising folks have other options available.

On Oct 12, 2005, at 7:10 AM, Goldring wrote:

> I saw the games at ISNR but I am not sure if I want to pay the price,

> about $150. Would other games not work?

>

> On Oct 11, 2005, at 7:29 PM, wrote:

>

>> ,

>>

>> The newest version of BE supports external games. There are

>> currently

>> two packages available.

>>

>> One is more of a video game style product the other is a particle

>> generator which produces beautiful constantly changing visual effect.

>>

>> In the first, called Inner Tube, the client has control (to varying

>> degrees) of a spaceship flying through a tunnel. In the simplest

>> form

>> the speed of the ship is controlled by meeting thresholds. The better

>> you do the faster the ship goes the more points are scored. The

>> steering is done by the games AI. There is an option to have the AI

>> steer the ship but the precision of steering is eeg controlled. The

>> final option is to have the client steer the ship using the arrow keys

>> on the keyboard.

>> In this mode the steering accuracy can be affected by eeg or not.

>>

>> Other parameters such as amount of fog in the tunnel, length of

>> exhaust

>> trail, and transparency of the ship can also be eeg controlled.

>>

>> Different parameters can be controlled by different thresholds or you

>> can have everything controlled by the " and' for all thresholds

>> (met999999999999errrrrrrrrrrrrpoo Cat walking across keyboard 8-) )

>>

>> The setup is straight forward with drop down menus and check boxes.

>>

>>

>>

>>

>>

>>

>> On Oct 11, 2005, at 8:19 AM, Goldring wrote:

>>

>>

>>> I have been looking at the CogniSys site to see how they use games,

>>> mostly Play Station, with neurofeedback. Apparently they sell two

>>> seperate boxes. One that connects to the audio card output of the

>>> computer, and one that translates the off-on sound into specific

>>> instructions to the PSP unit. Then of course I'd have to get the PSP.

>>> thats three new boxes to add to the pile of junk surrounding my work

>>> station. Yuck.

>>> I have two questions:

>>> 1) has anybody used this with Bioexplorer? What sort of control does

>>> it give you of the game itself?

>>>

>>> 2) Is there any way that BE could actually play a game in roughly the

>>> same way it now plays a DVD movie? Is it so diffcult that its

>>> unlikely to be implemented for a long time?

>>>

>>> Thanks for any input.

>>>

>>>

>>>

>>>

>>>

>>>

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