Guest guest Posted September 8, 2004 Report Share Posted September 8, 2004 , From the sound of it you are using the enable input on the audio player. Longer sounds do tend to cut in and out. You can fix this by connecting the pass/fail of the threshold to a counter. Set the counter properties to 'time high' and trigger every ..250 seconds. (vary this according to you preferences) If you are using a longer sound file set the trigger every to a value just a bit longer than the sound you are using. Connect the trigger output of the counter to the trigger input on the audio player. In the audio player properties click on the settings tab and make sure it is set to repeat, not to restart on trigger. Now the sound will play every (interval set by you) seconds. I tend to use shorter sounds for reinforcement, as it seems that the constant playing of a sound when thresholds are met is a better reinforcement. I use longer sounds as periodic rewards for scoring a certain number of points. On Sep 8, 2004, at 9:43 PM, wrote: > Hi All, > I'm fairly new to BE and am able to trigger my " reward " aif > (encouragement) > files > When Theta is below auto threshold. The files a pretty small approx 1 > second - > 2 sec max. such as a vocal " good job! " etc., > However, they get interupted if theta climbs back over threshold. > Usually they play through, but, > can I change the settings so that it will play the whole file (even if > theta > climbs back over Threshold? > > Also, is there a way to change the target percentage or avg epoch so > that it > triggers the files less frequently? > > Thanks, > > > miller, Ph.D. BCIAC > http://www.Biofeedback.net > On-Line Biofeedback resources > Free E-mail YourName@... > > > > > Quote Link to comment Share on other sites More sharing options...
Guest guest Posted September 9, 2004 Report Share Posted September 9, 2004 Great! Thanks , I'll give this a try. This is just a piece of a more involved design that does have regular reinforcement for meeting threshold (tone + video) and this part was supposed to be the more periodic component. thanks again, Quoting <gmartin@...>: > , > > From the sound of it you are using the enable input on the audio > player. Longer sounds do tend to cut in and out. > > You can fix this by connecting the pass/fail of the threshold to a > counter. Set the counter properties to 'time high' and trigger every > .250 seconds. (vary this according to you preferences) If you are > using a longer sound file set the trigger every to a value just a bit > longer than the sound you are using. Connect the trigger output of the > counter to the trigger input on the audio player. > > In the audio player properties click on the settings tab and make sure > it is set to repeat, not to restart on trigger. > > Now the sound will play every (interval set by you) seconds. > > I tend to use shorter sounds for reinforcement, as it seems that the > constant playing of a sound when thresholds are met is a better > reinforcement. I use longer sounds as periodic rewards for scoring a > certain number of points. > > > > > > On Sep 8, 2004, at 9:43 PM, wrote: > > > Hi All, > > I'm fairly new to BE and am able to trigger my " reward " aif > > (encouragement) > > files > > When Theta is below auto threshold. The files a pretty small approx 1 > > second - > > 2 sec max. such as a vocal " good job! " etc., > > However, they get interupted if theta climbs back over threshold. > > Usually they play through, but, > > can I change the settings so that it will play the whole file (even if > > theta > > climbs back over Threshold? > > > > Also, is there a way to change the target percentage or avg epoch so > > that it > > triggers the files less frequently? > > > > Thanks, > > > > > > , Ph.D. BCIAC > > http://www.Biofeedback.net > > On-Line Biofeedback resources > > Free E-mail YourName@... > > > > > > > > > > Quote Link to comment Share on other sites More sharing options...
Guest guest Posted September 9, 2004 Report Share Posted September 9, 2004 , I have a design that can be easily modified, that will give a period reward at set intervals of points, Let me know if you would like to take a look at it. On Sep 9, 2004, at 10:03 AM, wrote: > Great! Thanks , I'll give this a try. > This is just a piece of a more involved design that does have regular > reinforcement for meeting threshold (tone + video) and this part was > supposed > to be the more periodic component. > thanks again, > > > Quoting <gmartin@...>: > >> , >> >> From the sound of it you are using the enable input on the audio >> player. Longer sounds do tend to cut in and out. >> >> You can fix this by connecting the pass/fail of the threshold to a >> counter. Set the counter properties to 'time high' and trigger every >> .250 seconds. (vary this according to you preferences) If you are >> using a longer sound file set the trigger every to a value just a bit >> longer than the sound you are using. Connect the trigger output of >> the >> counter to the trigger input on the audio player. >> >> In the audio player properties click on the settings tab and make sure >> it is set to repeat, not to restart on trigger. >> >> Now the sound will play every (interval set by you) seconds. >> >> I tend to use shorter sounds for reinforcement, as it seems that the >> constant playing of a sound when thresholds are met is a better >> reinforcement. I use longer sounds as periodic rewards for scoring a >> certain number of points. >> >> >> >> >> >> On Sep 8, 2004, at 9:43 PM, wrote: >> >>> Hi All, >>> I'm fairly new to BE and am able to trigger my " reward " aif >>> (encouragement) >>> files >>> When Theta is below auto threshold. The files a pretty small approx >>> 1 >>> second - >>> 2 sec max. such as a vocal " good job! " etc., >>> However, they get interupted if theta climbs back over threshold. >>> Usually they play through, but, >>> can I change the settings so that it will play the whole file (even >>> if >>> theta >>> climbs back over Threshold? >>> >>> Also, is there a way to change the target percentage or avg epoch so >>> that it >>> triggers the files less frequently? >>> >>> Thanks, >>> >>> >>> , Ph.D. BCIAC >>> http://www.Biofeedback.net >>> On-Line Biofeedback resources >>> Free E-mail YourName@... >>> >>> >>> >>> >>> Quote Link to comment Share on other sites More sharing options...
Guest guest Posted September 9, 2004 Report Share Posted September 9, 2004 Hi , Well, my first problem after reviewing your instructions was that I had no trigger input on my audio player object. This was remedied by downloading the latest Beta version of BE. ( I was running 99.5) This helped immensely! Now my encouragement wavs are playing at nicely spaced intervals. I'd still like to see your design though.. and any good examples you might have for scoring algorithms for an overall score display. Thanks so much! , Ph.D. BCIAC http://www.Biofeedback.net On-Line Biofeedback resources Free E-mail YourName@... Quoting <gmartin@...>: > , > > I have a design that can be easily modified, that will give a period > reward at set intervals of points, Let me know if you would like to > take a look at it. > > > On Sep 9, 2004, at 10:03 AM, wrote: > > > Great! Thanks , I'll give this a try. > > This is just a piece of a more involved design that does have regular > > reinforcement for meeting threshold (tone + video) and this part was > > supposed > > to be the more periodic component. > > thanks again, > > > > > > Quoting <gmartin@...>: > > > >> , > >> > >> From the sound of it you are using the enable input on the audio > >> player. Longer sounds do tend to cut in and out. > >> > >> You can fix this by connecting the pass/fail of the threshold to a > >> counter. Set the counter properties to 'time high' and trigger every > >> .250 seconds. (vary this according to you preferences) If you are > >> using a longer sound file set the trigger every to a value just a bit > >> longer than the sound you are using. Connect the trigger output of > >> the > >> counter to the trigger input on the audio player. > >> > >> In the audio player properties click on the settings tab and make sure > >> it is set to repeat, not to restart on trigger. > >> > >> Now the sound will play every (interval set by you) seconds. > >> > >> I tend to use shorter sounds for reinforcement, as it seems that the > >> constant playing of a sound when thresholds are met is a better > >> reinforcement. I use longer sounds as periodic rewards for scoring a > >> certain number of points. > >> > >> > >> > >> > >> > >> On Sep 8, 2004, at 9:43 PM, wrote: > >> > >>> Hi All, > >>> I'm fairly new to BE and am able to trigger my " reward " aif > >>> (encouragement) > >>> files > >>> When Theta is below auto threshold. The files a pretty small approx > >>> 1 > >>> second - > >>> 2 sec max. such as a vocal " good job! " etc., > >>> However, they get interupted if theta climbs back over threshold. > >>> Usually they play through, but, > >>> can I change the settings so that it will play the whole file (even > >>> if > >>> theta > >>> climbs back over Threshold? > >>> > >>> Also, is there a way to change the target percentage or avg epoch so > >>> that it > >>> triggers the files less frequently? > >>> > >>> Thanks, > >>> > >>> > >>> , Ph.D. BCIAC > >>> http://www.Biofeedback.net > >>> On-Line Biofeedback resources > >>> Free E-mail YourName@... > >>> > >>> > >>> > >>> > >>> Quote Link to comment Share on other sites More sharing options...
Guest guest Posted September 12, 2004 Report Share Posted September 12, 2004 , Attached is a design that keeps a score, syncs the audio and score, and will play a periodic reward sound at an interval of (x) scores. The design is pretty straight forward. Looking at the properties on the counters will give you and idea about how it is set up/' ------ http://USFamily.Net/info - Unlimited Internet - From $8.99/mo! ------ On Sep 10, 2004, at 12:02 AM, wrote: > Hi , > Well, my first problem after reviewing your instructions was that I > had no > trigger input on my audio player object. This was remedied by > downloading the > latest Beta version of BE. ( I was running 99.5) > This helped immensely! Now my encouragement wavs are playing at > nicely spaced > intervals. I'd still like to see your design though.. and any good > examples > you might have for scoring algorithms for an overall score display. > > Thanks so much! > > > , Ph.D. BCIAC > http://www.Biofeedback.net > On-Line Biofeedback resources > Free E-mail YourName@... > > > Quoting <gmartin@...>: > >> , >> >> I have a design that can be easily modified, that will give a period >> reward at set intervals of points, Let me know if you would like to >> take a look at it. >> >> >> On Sep 9, 2004, at 10:03 AM, wrote: >> >>> Great! Thanks , I'll give this a try. >>> This is just a piece of a more involved design that does have regular >>> reinforcement for meeting threshold (tone + video) and this part was >>> supposed >>> to be the more periodic component. >>> thanks again, >>> >>> >>> Quoting <gmartin@...>: >>> >>>> , >>>> >>>> From the sound of it you are using the enable input on the audio >>>> player. Longer sounds do tend to cut in and out. >>>> >>>> You can fix this by connecting the pass/fail of the threshold to a >>>> counter. Set the counter properties to 'time high' and trigger >>>> every >>>> .250 seconds. (vary this according to you preferences) If you >>>> are >>>> using a longer sound file set the trigger every to a value just a >>>> bit >>>> longer than the sound you are using. Connect the trigger output of >>>> the >>>> counter to the trigger input on the audio player. >>>> >>>> In the audio player properties click on the settings tab and make >>>> sure >>>> it is set to repeat, not to restart on trigger. >>>> >>>> Now the sound will play every (interval set by you) seconds. >>>> >>>> I tend to use shorter sounds for reinforcement, as it seems that the >>>> constant playing of a sound when thresholds are met is a better >>>> reinforcement. I use longer sounds as periodic rewards for scoring >>>> a >>>> certain number of points. >>>> >>>> >>>> >>>> >>>> >>>> On Sep 8, 2004, at 9:43 PM, wrote: >>>> >>>>> Hi All, >>>>> I'm fairly new to BE and am able to trigger my " reward " aif >>>>> (encouragement) >>>>> files >>>>> When Theta is below auto threshold. The files a pretty small >>>>> approx >>>>> 1 >>>>> second - >>>>> 2 sec max. such as a vocal " good job! " etc., >>>>> However, they get interupted if theta climbs back over threshold. >>>>> Usually they play through, but, >>>>> can I change the settings so that it will play the whole file (even >>>>> if >>>>> theta >>>>> climbs back over Threshold? >>>>> >>>>> Also, is there a way to change the target percentage or avg epoch >>>>> so >>>>> that it >>>>> triggers the files less frequently? >>>>> >>>>> Thanks, >>>>> >>>>> >>>>> , Ph.D. BCIAC >>>>> http://www.Biofeedback.net >>>>> On-Line Biofeedback resources >>>>> Free E-mail YourName@... >>>>> >>>>> >>>>> >>>>> >>>>> Quote Link to comment Share on other sites More sharing options...
Guest guest Posted September 12, 2004 Report Share Posted September 12, 2004 , I inadvertently sent the message to the group which stripped the attachment, So here it is again ------ http://USFamily.Net/info - Unlimited Internet - From $8.99/mo! ------ On Sep 10, 2004, at 12:02 AM, wrote: > Hi , > Well, my first problem after reviewing your instructions was that I > had no > trigger input on my audio player object. This was remedied by > downloading the > latest Beta version of BE. ( I was running 99.5) > This helped immensely! Now my encouragement wavs are playing at > nicely spaced > intervals. I'd still like to see your design though.. and any good > examples > you might have for scoring algorithms for an overall score display. > > Thanks so much! > > > , Ph.D. BCIAC > http://www.Biofeedback.net > On-Line Biofeedback resources > Free E-mail YourName@... > > > Quoting <gmartin@...>: > >> , >> >> I have a design that can be easily modified, that will give a period >> reward at set intervals of points, Let me know if you would like to >> take a look at it. >> >> >> On Sep 9, 2004, at 10:03 AM, wrote: >> >>> Great! Thanks , I'll give this a try. >>> This is just a piece of a more involved design that does have regular >>> reinforcement for meeting threshold (tone + video) and this part was >>> supposed >>> to be the more periodic component. >>> thanks again, >>> >>> >>> Quoting <gmartin@...>: >>> >>>> , >>>> >>>> From the sound of it you are using the enable input on the audio >>>> player. Longer sounds do tend to cut in and out. >>>> >>>> You can fix this by connecting the pass/fail of the threshold to a >>>> counter. Set the counter properties to 'time high' and trigger >>>> every >>>> .250 seconds. (vary this according to you preferences) If you >>>> are >>>> using a longer sound file set the trigger every to a value just a >>>> bit >>>> longer than the sound you are using. Connect the trigger output of >>>> the >>>> counter to the trigger input on the audio player. >>>> >>>> In the audio player properties click on the settings tab and make >>>> sure >>>> it is set to repeat, not to restart on trigger. >>>> >>>> Now the sound will play every (interval set by you) seconds. >>>> >>>> I tend to use shorter sounds for reinforcement, as it seems that the >>>> constant playing of a sound when thresholds are met is a better >>>> reinforcement. I use longer sounds as periodic rewards for scoring >>>> a >>>> certain number of points. >>>> >>>> >>>> >>>> >>>> >>>> On Sep 8, 2004, at 9:43 PM, wrote: >>>> >>>>> Hi All, >>>>> I'm fairly new to BE and am able to trigger my " reward " aif >>>>> (encouragement) >>>>> files >>>>> When Theta is below auto threshold. The files a pretty small >>>>> approx >>>>> 1 >>>>> second - >>>>> 2 sec max. such as a vocal " good job! " etc., >>>>> However, they get interupted if theta climbs back over threshold. >>>>> Usually they play through, but, >>>>> can I change the settings so that it will play the whole file (even >>>>> if >>>>> theta >>>>> climbs back over Threshold? >>>>> >>>>> Also, is there a way to change the target percentage or avg epoch >>>>> so >>>>> that it >>>>> triggers the files less frequently? >>>>> >>>>> Thanks, >>>>> >>>>> >>>>> , Ph.D. BCIAC >>>>> http://www.Biofeedback.net >>>>> On-Line Biofeedback resources >>>>> Free E-mail YourName@... >>>>> >>>>> >>>>> >>>>> >>>>> Quote Link to comment Share on other sites More sharing options...
Guest guest Posted September 12, 2004 Report Share Posted September 12, 2004 Hi , Thanks so much! Actually the first one came thoguh fine. I like the concept of the double counters in serial off the 3 threshold AND to regulate quicker audio feedback and then periodic score and reward sounds. It looks close to what I ended up with after some monkeying around. http://www.Biofeedback.net On-Line Biofeedback resources Free E-mail YourName@... Quoting <gmartin@...>: > , > > I inadvertently sent the message to the group which stripped the > attachment, > > So here it is again > > Quote Link to comment Share on other sites More sharing options...
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