Guest guest Posted July 4, 2003 Report Share Posted July 4, 2003 Hello-- Having taken a closer look at my new 2.0, I am wondering, what are the rules to the games? For example, how do I know which bug I should want to win the race? Am I doing something right when the ladybug is ahead, or when the cockroach is ahead? Likewise, which stack of crickets should be higher, if my brain is producing the right frequency amplitudes, and what controls the crickets jumping from one pile to another? In other words, if I, or a kid is watching, how does he know when he's "getting ahead?" Otherwise, one might feel encouraged when something undesirable is happening, or vise versa. Thanks, Gene Quote Link to comment Share on other sites More sharing options...
Guest guest Posted July 4, 2003 Report Share Posted July 4, 2003 Gene, I tend to let this list server alone, but this question is specifically about our system and its use. I do ask that questions about the BMr system and its use be directed to the "brainm" list, since it is appropriate for me to chime in when appropriate. "" is more for Pete's excellent work and its explanation, and for discussion of which protocols to use when, etc. But here is my short response. The bugs move at random. The goal is simply to see the race progress. If you don't meet the EEG criteria, the bugs slow down. If you meet the criteria, they run their little race. Whichever bug wins does not depend on the details of the EEG in any way. Also, the goal with crickets is to see them fill up the screen, and then flowers appear, bonus points show up, etc. If you do very well, then the crickets do more "leapfrogs" and you get a richer display. By the way, do keep the cricket display open and clear on the screen, as it will clear itself if it is minimized or covered up. Running it on its own monitor is a very good idea, as it then has its own "real estate" to run the graphics on. In general, the goal of any game like these is to see the action and enjoy it. Bug Run and cricket in particular do not have a goal to make a specific thing happen, but just to make the display get interesting, busy, and fun. So just encourage your trainees to "watch the race" or "watch the crickets" and "let the bugs come" and "watch what happens!" Relax and enjoy, as your brain learns what it takes to fill up the screen with fun and interesting stuff. Thanks for asking! Tom 2.0 games Hello-- Having taken a closer look at my new 2.0, I am wondering, what are the rules to the games? For example, how do I know which bug I should want to win the race? Am I doing something right when the ladybug is ahead, or when the cockroach is ahead? Likewise, which stack of crickets should be higher, if my brain is producing the right frequency amplitudes, and what controls the crickets jumping from one pile to another? In other words, if I, or a kid is watching, how does he know when he's "getting ahead?" Otherwise, one might feel encouraged when something undesirable is happening, or vise versa. Thanks, Gene Quote Link to comment Share on other sites More sharing options...
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